01 — Real-Time & 3D

×Real-time film & product visualization

Engine-rendered commercial film, hardware and packaging visualization.

Catwheel Kitties' Love key visual, pink×catwheel-kv-pink.jpgpeeks behind
Catwheel Kitties' Love key visual, blue×catwheel-kv-blue.jpgfront
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Catwheel — 《Kitties' Love》

2023 · 吉青汽车设计 / JC Shop · Unreal Engine 5

Key visual, look-development, lighting, real-time render & compositing — solo.

Gainward RTX product render×images/gainward-rtx.jpgGainward RTX

Gainward RTX — Product Visualization

2019 · commercial commission

Modeling, lighting, look-development & render.

Red Star 12-zodiac packaging series×images/redstar-series.jpgRedStar — 12 cans

红星 RedStar — 12-Zodiac Packaging Concept

2020 · packaging & product visualization

Concept, packaging & pattern design, can modeling and 3D rendering — all mine.

Brand logo provided by the client; everything else authored by me.

Esperado speeder desert hero×images/esperado-desert.jpgEsperado — desert

Esperado Speeder — Desert Hero

2020 · personal

Concept, model, lighting & render.

02 — Directing & Animation

×Original IP, directed end-to-end

Written, designed and built solo — plus collaborative motion work.

The Penny Show mood shot×images/penny-hero.jpgThe Penny Show — mood
Penny title×penny-title.jpg
Penny room×penny-room.jpg
Penny detail×penny-detail.jpg

《铅笔潘妮 · The Penny Show》 — Ep.01

2024 · Original kids' animation IP · Director

Written, designed, modeled, lit, animated & rendered — solo (Blender + UE5). 41,000 organic views in the first month, zero ad spend.

AI directed as a production tool under full art direction: a character base pass and select 2D elements began as AI generations, then were redrawn, restyled, recolored & composited by hand to final. Nothing shipped straight from AI.

Alpha Girl painterly interior, alternate×alphagirl-02.jpgpeeks behind
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Alpha Girl — Style Research

2022 · personal · with WIP process film

Independent painterly-style exploration — 画意可动 (painterly) direction. The film below is a work-in-progress process capture.

Crocs title×crocs-title.jpg
Crocs still×crocs-still-01.jpg
Crocs still×crocs-still-02.jpg

Crocs — Commercial Spot

2022

Co-created with Damian Velasco; I led the Blender animation (Damian: After Effects).

03 — Vehicle & Concept

×Vehicles, sketch to finished 3D

Military and sci-fi vehicle concept, plus real automotive visualization.

Oshkosh M-ATV hero×images/oshkosh-hero.jpgOshkosh — hero

Oshkosh M-ATV — Vehicle Concept

2022 · personal

Concept, 3D, lighting, compositing & retouch.

Oshkosh M-ATV detail×images/oshkosh-detail.jpgOshkosh — orthographic

Oshkosh M-ATV — Orthographic & Detail

STUCK racer×images/stuck-racer.jpgSTUCK — racer

STUCK — Sci-fi Racer

2017 · MeStudio (independent)

Original concept, design, 3D & render — from the STUCK art book.

STUCK ortho×stuck-ortho.jpg
STUCK sculpt×stuck-sculpt.jpg
STUCK render×stuck-render.jpg

STUCK — Concept Pipeline

ortho → sculpt → render

Esperado blue 01×esperado-blue-01.jpg
Esperado blue 02×esperado-blue-02.jpg

Esperado Speeder — Concept Series

2020 · personal

EJECTED racer×ejected.jpg
Racer 07×racer-07.jpg

Sci-fi Racers — EJECTED · 07

2017 · personal

Inception racer×inception-racer.jpg
Dear Old Me racer×dear-old-me.jpg

Inception · Dear Old Me

2017–2018 · personal

Blue Heaven watercraft×images/blue-heaven.jpgBlue Heaven

Blue Heaven — Watercraft Concept

2017 · personal

FAW green×faw-green.jpg
FAW purple×faw-purple.jpg
FAW red×faw-red.jpg
FAW blue×faw-blue.jpg

FAW Jiefang 解放 — Automotive Visualization

2023 · 吉青汽车设计 / FAW · brand colorways

Vehicle modification design elevated to commercial key-visual quality — real automotive-industry work.

BMW i8 advertising×images/bmw-i8.jpgBMW i8

BMW i8 — Advertising

2014–2015 · BMW heritage period

3D & visualization for advertising.

04 — Film & Game

×Concept & environment for flagship IPs

Cinematic and game concept work for Garena, 王者荣耀, and Tencent Video.

×Garena Free Fire — 《How to Start a Fire》

One of two concept designers; responsible for the film's most complex scenes, including the rhino-fight environment. Name-credited.

Free Fire jungle environment×images/freefire-jungle-01.jpgJungle environment
Free Fire battle map×freefire-battle-map.jpg
Free Fire courtyard×freefire-yard.jpg
Free Fire creature scene×freefire-creature.jpg

Garena Free Fire · 《How to Start a Fire》 CG · 2021

×Honor of Kings · 王者荣耀

Environment concept, and mood & keyframe paintings for the 6th-anniversary CG · Original Force.

Honor of Kings epic scene×images/hok-dragon.jpgHoK — epic scene
HoK environment×hok-env-01.jpg
HoK citadel×hok-citadel.jpg
HoK anniversary mood×hok-anniversary-mood.jpg

Honor of Kings · 王者荣耀 · environment & 6th-anniversary CG · 2021–2022 · Original Force

×修罗武神

Xiuluo Wushen key visual×images/xiuluo-kv.jpgKey Visual
Valley of bones environment×images/wangu-concept.jpg万骨坟冢

《修罗武神》 — Key Visual & Environment

2021 · 腾讯视频 / 原力动画 · dir. 刘阔

「万骨坟冢」environment concept; final-image art direction on the KV — composition, grade, lighting, layout.

KV environment matte base by a colleague; I led the final composite & grade.

×鬼吹灯 · Key Visual Poster

Guichuideng key visual poster×images/guichuideng-poster.jpgPoster · 2000×2828

《鬼吹灯》 — Key Visual Poster

freelance

Key-visual poster illustration & composition.

×Bow — Prop Design

Bow prop design sheet×images/bow-prop-design.jpgProp sheet

Bow — Prop Design

山水动画 Shanshui Animation

Weapon prop design sheet — modeling & design.

05 — World-Building & Personal

×Environments, studies & experiments

Longer-form world-building and personal painterly research.

×Steampunk & Sci-fi Environment Design

Personal & freelance world-building environments.

District 7 floating habitat×images/scifi-district7.jpgDistrict 7

District 7 — Floating Habitat

2020 · personal

Megacity environment×images/scifi-megacity.jpgMegacity

Megacity — Environment

2015 · MeStudio (independent)

4Gen foundry interior×images/scifi-foundry.jpgFoundry interior

4Gen Foundry — Interior Environment

2020 · personal

Museum design board×images/museum-board.jpgdesign stage
Museum concept hero×images/museum-tower.jpgconcept hero

Museum — Environment Concept

2022 · personal · design stage + hero

Floating city×images/floating-city.jpgFloating City

Floating City — Environment Concept

2018–2019 · 山水原创动漫

The piece that led to the Original Force role.

Steampunk armory environment×images/armory-environment.jpgArmory

Armory — Steampunk Environment

personal · 3D environment

Brush study×brush-2022-01.jpg
Brush study×brush-2022-02.jpg
Brush study×brush-2022-03.jpg
Brush study×brush-2022-04.jpg

Brush Experiments · Style Research

2022 · personal

独立创作与风格研究,深化画意可动(painterly)风格 — painterly style studies.

Selected Work · 2014 — 2026

EMERSON X YUAN袁显君

A 3D generalist, concept designer, and animation director based in Qingdao, China, with over ten years across advertising, film, games, automotive, and original animation.

I work solo and end-to-end — concept, modeling, lighting, animation, look-development, and real-time rendering in Blender and Unreal Engine 5, with Photoshop, After Effects, and ZBrush. I founded TinySquare Studio (微方工作室) to develop original IP, beginning with the kids' animation Pencil Penny (《铅笔潘妮》).

AI is used as a directed production tool under full art direction — disclosed on every piece, never a shortcut. Final output is hand-authored and fully traceable.

The X is chosen, not inherited.

Contact

Open to Qingdao on-site · China-remote · freelance / contract.